Trade OptionsClick сom отзывы, обзор официального сайта Options Click, бонусы

Рейтинг честных и прибыльных брокеров бинарных опционов за 2020 год:

Независимый форум онлайн трейдеров

  • Рейтинг бинарных брокеров
  • Рейтинг Форекс Брокеров
  • Рейтинг криптовалютных бирж

Отзывы о Optionsclick про его достижения и упущения

Отзывы о Optionsclick про его достижения и упущения

Особенности платформы Options Сlick

Прежде всего, отзывы о Optionsclick обращают внимание на совершенно новую бинарную торговую платформу. Удобный интерфейс позволяет за один клик мыши получить доступ ко всем активам, инструментам и информации, необходимой для успешной торговли на одном экране. Например, можно легко просматривать историю торговли, просто нажав на вкладке «Торговля» кнопку «История», расположенную в правой нижней части экрана. Здесь же, размещаются сведения обо всех открытых трейдером контрактах, а также информация о действующих на платформе в данный момент времени сделках. Это чрезвычайно удобно, как для получения общей информации, так и для копирования, делятся впечатлениями от торговли на сайте отзывы о Optionsclick.

Сообщают отзывы о Options Сlick и про уникальные особенности данной бинарной платформы. Основным отличием называют то, что экономический календарь доступен непосредственно на экране торговли. На других подобных платформах трейдерам требуется перейти с экрана торговли на другую веб-страницу, когда возникает необходимость взглянуть на экономический календарь, если он вообще предоставляется брокером.

Что пишут отзывы о Optionsclick.com про её виды торгов и активы

Активы отображаются на левой стороне экрана торговли. Они могут быть отфильтрованы отдельно для каждого вида опционов нажатием кнопки соответствующей его названию. Сами виды торгов, как справедливо замечают отзывы о Optionsclick.com, разнообразием не отличаются. Это, привычные и порядком поднадоевшие большинству брокеров стандартные: « Выше/ниже », « Одно касание », « Граница » и « 60 секунд ».

На мой взгляд, а он совпадает с мнением большинства отзывов о Optionsclick.com, брокер мог бы придумать больше видов опционов. Уже давно многие компании предлагают клиентам разнообразные более сложные и интересные варианты. Например: « Пары», « Лестница» и другие. В этом отношении, сайт отстал от времени. Зато, об активах отзывы Optionsclick пишут, что их разнообразие впечатляет. Трейдерам открыт доступ к нескольким десяткам различных типов базовых активов. Это не только 9 валютных пар, но и сырьевые товары, такие как золото и серебро, индексы: Доу-Джонс, FTSE-100, DAX-30, Nasdaq Composite, IBEX- 35, ценные бумаги.

Отзыв о Optionsclick про торговые счета компании

Торговые счета, как обычно, связывают величину депозита с уровнем льгот, подчёркивают отзывы про Optionsclick. В данном случае трейдерам предлагают выбирать между тремя видами счетов: « Стандартный », его владельцами становятся все, кто внёс минимальный депозит в 200$ и выше, вплоть до « Золотого » счёта, начинающегося от 2500$. Самым важным, дающим привилегии в полном объёме, является « Платиновый » счёт, доступный только трейдерам, которые ввели за один раз суму от 5000$.

Помимо требований к минимальному размеру депозита, ключевые различия между этими 3-мя типами счетов проявляются в различных уровнях выплат, которые трейдеры будут получать по результатам торгов. Как сообщают отзывы о Optionsclick, владельцы счёта « Стандартный », могут рассчитывать на максимальную прибыль в размере 85% от суммы сделки. Держатели счета « Золотой » имеют право на 87% прибыли по каждому удачному контракту. Максимальный уровень коэффициента выплат поддерживается на уровне 89%, специально для владельцев счета « Платиновый ».

Образование и специальное предложение Options Сlick

К сожалению, жалуются в отзывах про Optionsclick, громко именуемой Торговой Академией, образовательная программа не имеет бесплатного торгового счёта, а без него, шишки приходится набивать в реальной торговле, теряя далеко не учебные средства. А учебниками и видео уже никого не удивишь. Справедливости ради, отмечу, что есть новация. Это, Мобильная Академия, которую предлагают загрузить в смартфон. Возможно, идея хорошая, но отзывов тех, кто ею воспользовался, я не нашёл.

Для многих брокеров заманчивым является специальное предложение — Приведи друга. По крайней мере, так считают отзывы о Optionsclick. Интерес вызывают условия, устанавливающие, что смысл акции не только в том, чтобы приведённый друг сделал первый депозит, но главное, заработал определённую сумму. Тем самым он обеспечивает приз себе и тому, кто его привёл.

Global Reseller Locator

Global Reseller Locator

Find a reseller in your region

Click on the relevant part of the map to locate an approved Fujitsu Channel Partner in your area. All listed partners are members of the Fujitsu SELECT Partner Program. As such, they are experienced in supplying our products and solutions, and have all the skills required to help you select the best option for your business. Many of them also have certification in specific technologies or business areas.

Choosing a Fujitsu Partner represents a sound investment in the future of your business.

Русскоязычные брокеры бинарных опционов:

If there are no Fujitsu Channel Partners listed in your region, you will be redirected to the appropriate Fujitsu website, or our global Fujitsu sales office locator.

Trade OptionsClick сom отзывы, обзор официального сайта Options Click, бонусы

Lineage II: Chronicle 2: Age of Splendor — Update Summary
— translated by factor_k
— Certain terms and names may be changed during English version conversion

1. Expanded Areas
1.1 Innadril
1.2 Giran
1.3 Aden
1.4 Others
2. Castle
3. Manor-System
3.1 What is Manor-System
3.2 Selling Seedlings
3.3 Buying Seedlings
3.4 Planting and Harvesting
3.5 Harvest Purchase
3.6 Production
4. New Skills and Spells
4.1 New
4.2 Upgrades
4.3 Existing Skill/Spell Changes
4.4 Player Action Updates
5. System
6. Mini-games and Conveniences
6.1 Monster Race
6.2 Lottery
6.3 Dice
6.4 Colosseum
6.5 Relay Tower
7. NPC Additions/Changes
7.1 New Boss Monsters
7.2 New Raid Monsters
7.3 Existing Raid Monsters
7.4 Boss/Raid Monster Drop Settings
7.5 Mimics and Treasure Chests
7.6 Half-HP Party Monster
7.7 Monster Placement Changes
7.8 New Areas
7.9 Lair of Antharas Changes
7.10 Event Monsters
7.11 Various
8. Items
8.1 Dyes/Symbols
8.2 Special Abilities (C+ Weapons)
8.3 B-Grade Dual-Swords
8.4 Ingame Item Image Updates
8.5 Full-Armor Enchant Changes
8.6 New Consumable Items
8.7 New Set Items
8.8 Other Changes
9. Quests
9.1 New Quests
9.2 Existing Quest Changes
10. Clan Halls
10.1 Ruined Castle
10.2 Bandit’s Hall
11. Summons/Pet System
11.1 Stryders
11.2 Summons/Cubics
12. Macros
12.1 Macro Setup
12.2 Substitutional Functions
12.3 Macro Commands
12.4 Using Macros with Shortcut Bar
12.5 Using Macros with Skills
12.6 How to Stop Your Macro
13. Crafting
13.1 Recipe Book
13.2 Craft Window
13.3 Recipe Tree
13.4 Craft Shop
13.5 Crafting Related Changes
14. Praise
15. Clan/Alliance
15.1 Power Transfer
15.2 Clan Bulletin Board
15.3 Clan/Alliance Member Limit Changes
16. Others

1. Expanded Areas

1.1 Innadril
a) Reed of Silence
B) Reed of Whisper
c) Watergarden of Eva
d) Crocodile Island
e) Hynes

1.2 Giran
a) Tunnel of Pirates
B) Devil’s Isle

1.3 Aden
a) Tower of Hubris (Insolence)
B) Ruined Castle
c) Narsell Lake

1.4 Others
a) Changed Langk Lizardman (Gludin), Blood Bee (Floran), Turek Orcs (Gludin), Harpy/Medusa (Giran), Banor Silenos (Aden), Forest of Mirrors, Blazing Swamp — have been changed in spawn. * Blazing Swamp features damage taken when travelling on lava.
B) Monster Race Track has been added south of Dion.
c) Map of Town has been added on each starter-town. Players may click on them to see it.
d) At night, players will now see stars.
e) Areas around Baium and Jaken spawns have been zoned «no-restart» area. Players will be automatically ported to nearest town if they do not relog within 10min.

2. Castle
a) 6th Castle, Innadil Castle has been added.
B) Structural changes to Castles Gludio, Oren, Dion, Giran have been made;
* Breakable Walls have been added.
* Special spot to install traps within Castle have been added.
* «Room of Mark» has been changed similarly to those in Aden Castle.
c) Thrones have been added on all castles.
d) When withdrawing from Castle Vault, only certain amounts of adena can be withdrawn per attempt.
e) When setting camp for siege, you can no longer set it multiple times in certain timeframe.

3.1 What is Manor-System
Castle Lords may sell Seedlings in their town and in turn create items from returned Harvests by players.

3.2 Selling Seedlings
* Types of Seedlings ditermine what types of Harvest are given.
* Castle Lords determine which and how many Seedlings to be sold
* The more they are set to be sold, the cheaper the Seedlings become
* By using Castle Treasury NPC, Castle Lords can elect to set certain amount of tax to Seedling production
* If not enough adena, that day’s Seedling Production is cancelled.
* You cannot sell Seedlings on Castle Siege days.

3.3 Buying Seedlings
* Players may purchase Seedlings from Manor-System Manager NPCs in each town.
* There is a limit to how many Seedings one can purchase.
* All Seedling sales and leftover stock are automatically collected daily and deposited to Castle Treasury.

3.4 Planting and Harvesting
* (Basically works like Spoil/Sweep)
* Planted mobs cannot be Harvested again/vise versa.
* Planted mobs do not drop any items other than adena.
* Use Harvester — sold at town — to collect (sweep) Planted and killed mobs.
* There are level-checks between Planting as well as Harvesting, to prevent level-abuse.
* Planted/Spoiled monsters can also be Spoiled/Planted, in any order.
* You must Harvest before Sweeping however.

3.5 Harvest Purchase
* Depending on type of Harvest, you can either only sell to that particular town, or may be able to sell to other towns.
* Castle Lords set the buy-price of harvests.
* All purchases will immediately cancel if Castle Treasury does not have enough adena.
* Castle Lords may set rewards to be fair-for all, or risky-but-high. It is set daily.
* Purchase-NPCs automatically take 10% of all earnings, and all items bought will be automatically processed from raw goods.

3.6 Production
* Castle Lords may produce items from processed materials.
* Finaly product cannot be resold by NPCs, but will be given to Castle Lords.
* Castle Blacksmiths, new addition, will be used to produce items.
* How many and what types of items to be created, depends on how much investment has been made to Process-system.
* Every investment to Process-system lasts 2 weeks, regardless of Castle ownership change.
* Producable Items as per Town
— Gludio — Instant Healing Potion, Scroll: Enchant Weapon D, Scroll: Enchant Armor D, Escape Scroll: Castle, Blessed Escape Scroll
— Dion — Instant Healing Potion, High Grade Haste Potion, Scroll: Enchant Weapon C, Scroll: Enchant Armor C, Escape Scroll: Castle, Crystal: B-Grade
— Giran — Instant Healing Potion, High Grade Haste Potion, High Grade Potion of Alarcrity, Scroll: Enchant Weapon C, Scroll: Enchant Armor C, Blessed Resurrection Scroll, Dual-Sword Crafter Stamp
— Oren — Instant Healing Potion, High Grade Potion of Alarcrity, Scroll: Enchant Weapon C, Scroll: Enchant Armor B, Blessed Resurrection Scroll, Crystal: B-Grade, Dual-Sword Crafter Stamp, Metallic Reinforcing Agent
— Aden — Instant Healing Potion, High Grade Haste Potion, High Grade Potion of Alarcrity, Scroll: Enchant Weapon B, Scroll: Enchant Armor B, Blessed Resurrection Scroll, Crystal: B-Grade, Dual-Sword Crafter Stamp
— Innadril — Instant Healing Potion, High Grade Haste Potion, Hight Grade Potion of Alarcrity, Scroll: Enchant Weapon B, Scroll: Enchant Armor B, Blessed Resurrection Scroll, Crystal: B-Grade, Dual-Sword Crafter Stamp

4. New Skills and Spells

4.1 New
a)Warrior
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl20, 24, 28, 32, 36 — toggle
b)Rogue
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl20, 24, 28, 32, 36 — toggle
c)Wizard
— Energy Bolt — Does weak, unattributed damage. Fast cast, small MP consume — lvl20, 25, 30, 35 — active
d)Warlord
— Final Frenzy — Automatically increase attack power when low in HP — lvl43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
e)Gladiator
— Final Frenzy — Automatically increase attack power when low in HP — lvl43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Dualist Spirit — Swing-rate with Duals increases — lvl64, 72 — active
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
— Fast HP Recovery — HP recovery speed increases — lvl68, 74 — passive
f)Paladin
— Final Fortress — Automatically increase defence when low in HP — lvl52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
g)Dark Avenger
— Final Fortress — Automatically increase defence when low in HP — lvl52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
h)Treasure Hunter
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
i)Hawkeye
— Soul of Sagittarius — Temp. increases total MP. uses HP — lvl46, 58, 64, 70 — toggle
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
j)Sorceror
— Aura Bolt — Does weak, unattributed damage. Fast cast, small MP consume — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seed of Fire — Apply spirit of Fire. lasts 5sec — lvl60 — active
— Aura Symphony — Large damage spell, requires 2 spirits — lvl60 — active
— Inferno — Large damage spell, also does Fire-DoT. Require 2 Fire spirits — lvl60 — active
— Elemental Assault — Very large damage spell, requires Water and Fire spirits — lvl60 — active
k)Necromancer
— Curse Disease — lowers heal effectiveness — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
l)Warlock
— Summon Binding Cubic — Binding Cubic uses paralyze — lvl40, 44, 48, 52, 56, 60, 64, 68, 72 — active
— Summon Storm Cubic — Attacks summoner’s target — lvl40, 46, 52, 58, 62, 66, 70, 74 — active
— Cubic Mastery — Allows multiple instances of Cubics summoned — lvl43, 55 — passive
— Summon Kay the Cat — Summons Kay the Cat. — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
m)Bishop
— Benediction — Completely heals everyone in party, can only be used at 10% hp — lvl66 — active
n)Prophet
— Word of Fear — Nearby mobs flee in fear — lvl44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
o)Elven Scout
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl20, 24, 28, 32, 36 — toggle
p)Elven Wizard
— Solar Spark — Light-attributed damage. Over-hit available. — lvl25, 30, 35 — active
— Energy Bolt — Does weak, unattributed damage. Fast cast, small MP consume — lvl20, 25, 30, 35 — active
q)Temple Knight
— Final Fortress — Automatically increase defence when low in HP — lvl52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
r)Swordsinger
— Song of Vitality — Temporarily increase party’s total HP, consumes more MP when singing — lvl66 — active
— Song of Vengeance — Temporarily reflect some of damage your party suffers, consumes more MP when singing — lvl74 — active
— Song of Flame Guard — Temporarily increase defence against Fire, consumes more MP when singing — lvl62 — active
— Song of Storm Guard — Temporarily increase defence against Wind, consumes more MP when singing — lvl70 — active
s)Plainwalker
— Rest of Cameleon — Sitting rest without able to be attacked by monsters. Cont. uses MP — lvl46 — toggle
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
t)Silver Ranger
— Soul of Sagittarius — Temp. increases total MP. uses HP — lvl46, 58, 64, 70 — toggle
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
u)Spellsinger
— Solar Flare — Light-attributed damage. Over-hit available — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Aura Bolt — Does weak, unattributed damage. Fast cast, small MP consume — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seed of Water — Apply spirit of Water. lasts 5sec — lvl60 — active
— Aura Symphony — Large damage spell, requires 2 spirits — lvl60 — active
— Blizzard — Large damage spell, also slows movement. Require 2 Water spirits — lvl60 — active
— Elemental Symphony — Very large damage spell, requires Water and Wind spirits — lvl60 — active
v)Elemental Summoner
— Summon Aqua Cubic — Summon a cubic that does Cold DoT — lvl40, 44, 48, 52, 56, 62, 66, 70, 74 — active
— Summon Life Cubic — Summon a cubic that heals Summoner. Requires D-grade Crystals — lvl43, 49, 55, 60, 64, 68, 72 — active
— Cubic Mastery — Allows multiple instances of Cubics summoned — lvl43, 55 — passive
— Summon Unicorn Merrow — Summons Unicorn Merrow. — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
w)Elder
— Serenade of Eva — Nearby monsters become peaceful, loses will to attack — lvl44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
x)Dark Fighter
— Shadow Sense — Accuracy increases during night — lvl15 — passive
y)Assassin
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl20, 24, 28, 32, 36 — toggle
z)Dark Wizard
— Shadow Spark — Dark-attributed damage. Over-hit available. — lvl25, 30, 35 — active
aa)Shillien Oracle
— Vampiric Rage — Temporarily take some of your attack force to heal self — lvl30 — active
ab)Shillien Knight
— Final Fortress — Automatically increase defence when low in HP — lvl52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
ac)Bladedancer
— Dance of Aqua Guard — Temporarily increase defence against Water, consumes more MP when dancing — lvl70 — active
— Dance of Earth Guard — Temporarily increase defence against Earth, consumes more MP when dancing — lvl62 — active
— Dance of Vampire — Temporarily allows some of party member’s damage into heal, consumes more MP when dancing — lvl74 — active
— Dance of Protection — Temporarily increase defence against Area-damage, consumes more MP when dancing — lvl66 — active
ad)Abyss walker
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
ae)Phantom Ranger
— Soul of Sagittarius — Temp. increases total MP. uses HP — lvl46, 58, 64, 70 — toggle
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
af)Spellhowler
— Shadow Flare — Dark-attributed damage. Over-hit available — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seed of Wind — Apply spirit of Wind. lasts 5sec — lvl60 — active
— Aura Symphony — Large damage spell, requires 2 spirits — lvl60 — active
— Demon Wind — Large damage spell, also casts disease. Require 2 Wind spirits — lvl60 — active
— Elemental Storm — Very large damage spell, requires Fire and Wind spirits — lvl60 — active
ag)Phantom Summoner
— Summon Poltergeist Cubic — Summon a cubic that debuffs enemy’s attack, defence, attack-speed. Requires D-grade Crystals — lvl40, 46, 52, 58, 62, 66, 70, 74 — active
— Cubic Mastery — Allows multiple instances of Cubics summoned — lvl43, 55 — passive
— Summon Soul-less — Summons Soul-less — lvl40, 44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Spark Cubic — Summon a cubic that puts enemy to shock. — lvl40, 44, 48, 52, 56, 58, 60, 64, 68, 72 — active
ah)Shillien Elder
— Vampiric Rage — Temporarily take some of your attack force to heal self — lvl44, 58, 72 — active
ai)Orc Fighter
— Iron Body — Tolerance against terrain-effected damage (fall). — lvl15 — passive
aj)Orc Raider
— Two-handed Weapon Mastery — Increase damage and accuracy when using Two-handed Swords and Two-handed Blunts. — lvl20, 24, 28, 32, 36 — passive
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl20, 24, 28, 32, 36 — toggle
ak)Destroyer
— Two-handed Weapon Mastery — Increase damage and accuracy when using Two-handed Swords and Two-handed Blunts. — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Viscious Stance — Damage increase during crit, cont. uses MP — lvl40, 43, 46, 49, 52, 55, 58, 60, 62, 64, 66, 68, 70, 72, 74 — toggle
al)Tyrant
— Totem Spirit Bison — Becomes possessed by Totem Spirit Bison. Attack, Critical-rate increases when low HP — lvl68 — active
— Totem Spirit Rabbit — Becomes possessed by Totem Spirit Rabbit. Movement, Evasion increases, Attack decreases. — lvl62 — active
am)Overlord
— Speed of Paagrio — Clan member’s movement increases — lvl58, 64 — active
— Soul Guard — Your defence increases, cont. uses MP — lvl44, 48, 52, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74 — active
an)Warcryer
— Chant of Revenge — Reflect some of the damage done to your party — lvl62, 68, 74 — active
ao)Scavenger
— Spoil Festival — Spoil Monsters in the area — lvl28, 36 — active
ap)Bounty Hunter
— Spoil Festival — Spoil Monsters in the area — lvl43, 49, 55, 62, 66, 70, 74 — active
aq)Warsmith
— Summon Wild Hog Cannon — Summon a Siege Golem, Wild Hog Cannon — lvl58 — active
— Summon Big Boom — Summon Big Boom. — lvl58, 62, 66, 70, 74 — active

4.2 Upgrades
(Urgh, due to sheer volume, leaving out all descriptions of skills. you know what they are by now happy )
a)Warlord
— Battle Lore — lvl64, 70 — active
— Boost HP — lvl62, 66, 70, 74 — passive
— Fast HP Recovery — lvl68, 74 — passive
— Polearm Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Spinning Slasher — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Thunder Storm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Howl — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Provoke — lvl60 — active
— Lionheart — lvl62 — active
b)Gladiator
— Fast HP Recovery — lvl68, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Triple Slash — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Double Sonic Slash — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sonic Blaster — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sonic Storm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Sonic — lvl60, 66, 70 — active
— Sonic Buster — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Dual Weapon Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Fatal Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Triple Sonic Slash — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Lionheart — lvl62 — active
c)Paladin
— Hate — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Shield Stun — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Hate Aura — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Holy Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sacrifice — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sanctuary — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Holy Blessing — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
d)Dark Avenger
— Hate — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Drain Energy — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Shield Stun — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Hate Aura — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Life Scavenge — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Horror — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Corpse Plague — lvl62, 70 — active
— Hamstring — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Dark Panther — lvl62, 66, 70, 74 — active
e)Treasure Hunter
— Critical Power — lvl64, 72 — active
— Dagger Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Vital Force — lvl64, 72 — active
— Esprit — lvl62, 68, 74 — active
— Unlock — lvl60, 64, 68, 72 — active
— Bleed — lvl66, 70 — active
— Trick — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Switch — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Backstep — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Veil — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Deadly Blow — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
f)Hawkeye
— Stun Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Bow Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Vital Force — lvl64, 72 — active
— Esprit — lvl62, 68, 74 — active
— Double Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Burst Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
g)Sorceror
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Concentration — lvl60, 68 — active
— Surrender to Fire — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Slow — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Cancel — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Sleeping Cloud — lvl62, 66, 70 — active
— Surrender to Wind — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Blazing Circle — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Prominence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Aura Flare — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Decay — lvl64, 74 — active
— Higher Mana Gain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
h)Necromancer
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Weakness — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison Cloud — lvl64, 74 — active
— Curse Poison — lvl62, 72 — active
— Curse Chaos — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Corpse Life Drain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Body to Mind — lvl58, 66 — active
— Silence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Reanimated Man — lvl60, 64, 68, 72, 74 — active
— Summon Corrupted Man — lvl62, 66, 70 — active
— Death Spike — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Corpse Burst — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Forget — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Death Link — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Discord — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Fear — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Anchor — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Vampiric Claw — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Higher Mana Gain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Transfer Pain — lvl58, 70 — toggle
— Curse Gloom — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
i)Warlock
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Summon Kat the Cat — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Serviator Recharge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Serviator Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Summon Mu the Cat — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Transfer Pain — lvl58, 70 — toggle
j)Bishop
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Battle Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Group Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Greater Resurrection — lvl64, 74 — active
— Peace — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Vitalize — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Might of Heaven — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Repose — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Hold Undead — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Requiem — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Mass Resurrection — lvl58, 68 — active
k)Prophet
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost HP — lvl62 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Greater Concentration — lvl60, 68 — active
— Dryad Root — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Bless the Body — lvl64, 72 — active
— Bless the Soul — lvl62, 70 — active
l)Temple Knight
— Hate — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Elemental Heal — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Entangle — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Charm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Storm Cubic — lvl 62, 66, 70, 74 — active
— Hate Aura — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Life Cubic — lvl60, 64, 68, 72 — active
— Holy Aura — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Guard Stance — lvl62, 70 — active
m)Swordsinger
— Elemental Heal — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Entangle — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Charm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sword Symphony — lvl60, 64, 68, 72 — active
n)Plainwalker
— Elemental Heal — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Entangle — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Dagger Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Esprit — lvl62, 68, 74 — active
— Charm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Unlock — lvl60, 64, 68, 72 — active
— Bleed — lvl66, 70 — active
— Switch — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Backstep — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Deadly Blow — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
o)Silver Ranger
— Elemental Heal — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Stun Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Entangle — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Bow Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Esprit — lvl62, 68, 74 — active
— Charm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Double Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Burst Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
p)Spellsinger
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Weakness — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Surrender to Earth — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Cancel — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Surrender to Water — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Sleeping Cloud — lvl62, 66, 70 — active
— Frost Wall — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Freezing Shackle — lvl64, 74 — active
— Aura Flare — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Hydro Blast — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Frost Bolt — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Ice Dagger — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Higher Mana Gain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Mana Regeneration — lvl60, 70 — active
q)Elemental Summoner
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Serviator Recharge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Serviator Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Summon Unicorn Boxer — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Unicorn Mirage — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Transfer Pain — lvl58, 70 — toggle
r)Elder
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Recharge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Concentration — lvl60, 68 — active
— Wind Shackle — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Greater Resurrection — lvl64, 74 — active
— Vitalize — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Might of Heaven — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
s)Shillien Knight
— Hate — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Drain Energy — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Freezing Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Power Break — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison — lvl66, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Confusion — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sting — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hate Aura — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Vampiric Cubic — lvl60, 64, 68, 72 — active
— Summon Poltergeist Cubic — lvl58, 62, 66, 70, 74 — active
— Corpse Plague — lvl62, 70 — active
— Hex — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Viper Cubic — lvl60, 64, 68, 72 — active
— Lightning Strike — lvl62, 66, 70, 74 — active
— Life Leech — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
t)Bladedancer
— Drain Energy — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Freezing Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Power Break — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison — lvl66, 74 — active
— Magic Resistance — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Focus Mind — lvl64, 72 — active
— Confusion — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sting — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison Blade Dance — lvl60, 72 — active
— Hex — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Dual Weapon Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
u)Abyss Walker
— Drain Energy — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Freezing Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Power Break — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison — lvl66, 74 — active
— Critical Power — lvl64, 72 — passive
— Dagger Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Esprit — lvl62, 68, 74 — active
— Confusion — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Unlock — lvl60, 64, 68, 72 — active
— Bleed — lvl66, 70 — active
— Sting — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Trick — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Backstep — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Veil — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hex — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Deadly Blow — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
v)Phantom Ranger
— Drain Energy — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Stun Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Freezing Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Power Break — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison — lvl66, 74 — active
— Bow Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Esprit — lvl62, 68, 74 — active
— Confusion — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Sting — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Double Shot — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hex — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
w)Spellhowler
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Sleep — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Slow — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Poison Cloud — lvl64, 74 — active
— Curse Poison — lvl62, 72 — active
— Curse Chaos — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Surrender to Poison — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Corpse Life Drain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Body to Mind — lvl58, 66 — active
— Silence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Death Spike — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Curse Death Link — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Temptest — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Vampiric Claw — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Hurricane — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Higher Mana Gain — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
x)Phantom Summoner
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Serviator Recharge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Summon Shadow — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Summon Silhoutte — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Transfer Pain — lvl58, 70 — toggle
y)Shillien Elder
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Recharge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Concentration — lvl60, 68 — active
— Dryad Root — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Wind Shackle — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Greater Group Heal — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Weapon Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
z)Destroyer
— Battle Roar — lvl64, 70 — active
— Boost HP — lvl62, 66, 70, 74 — passive
— Fast HP Recovery — lvl68, 74 — passive
— Polearm Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Vital Force — lvl64, 72 — passive
— Sword/Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Spinning Slasher — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Fatal Strike — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Lionheart — lvl62 — active
aa)Tyrant
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Focus Force — lvl60, 66, 72 — active
— Force Blaster — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Cripple — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Fist Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Force Buster — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Force Storm — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Punch of Doom — lvl64, 74 — active
— Burning Fist — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Soul Breaker — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hurricane Assault — lvl60, 62, 64, 66, 68, 70, 72, 74 — ??
ab)Overlord
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Soul Cry — lvl60, 66, 72 — toggle
— Fear — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Chaos — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Dreaming Spirit — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Slow — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Madness — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Binding — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70 — active
— Seal of Winter — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Flame — lvl68, 74 — active
— Seal of Gloom — lvl64, 72 — active
— Seal of Mirage — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Essence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Silence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Scourge — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Seal of Suspension — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Heart of Paagrio — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
ac)Warcryer
— Anti Magic — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Boost Mana — lvl60, 66, 72 — passive
— Fast Mana Recovery — lvl60, 68, 74 — passive
— Robe Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — passive
— Soul Cry — lvl60, 66, 72 — toggle
— Fear — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Dreaming Spirit — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Aura Sink — lvl64, 70 — active
— Madness — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Chant of Life — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70 — active
— Freezing Flame — lvl64, 72 — active
— Steal Essence — lvl58, 60, 62, 64, 66, 68, 70, 72, 74 — active
ad)Bounty Hunter
— Boost HP — lvl62, 66, 70, 74 — passive
— Fast HP Recovery — lvl68, 74 — passive
— Polearm Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Vital Force — lvl64, 72 — passive
— Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Spoil — lvl60, 64, 68, 72 — active
— Spinning Slasher — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
ae)Warsmith
— Boost HP — lvl62, 66, 70, 74 — passive
— Fast HP Recovery — lvl68, 74 — passive
— Polearm Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Light Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Heavy Armor Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Vital Force — lvl64, 72 — passive
— Create Item — lvl62 — passive
— Blunt Mastery — lvl60, 62, 64, 66, 68, 70, 72, 74 — passive
— Crystalize — lvl60, 70 — passive
— Summon Mechanic Golem — lvl60, 64, 68, 72 — active
— Spinning Slasher — lvl60, 62, 64, 66, 68, 70, 72, 74 — active
— Hammer Crush — lvl60, 62, 64, 66, 68, 70, 72, 74 — active

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4.3 Existing Skill/Spell changes
* Over-hit is now available on some Magic attacks.
* Movement speed decreases 40% when using Silent Move.
* Effectiveness of Accuracy (buff) has decreased.
* Under Death Whisper, damage of Mortal Blow is increased.
* Stunned players now have increased chance to be unstunned when hit again by another player. Player-to-NPC, NPC-to-NPC rates remain the same.
* Effects of Sleep on Players will now be broken when damaged by poison/bleed. NPC remains same as before.
* Range of Stun Shot and Double Shot have been increased.
* Power Smash 13, 14, 15 — and Greater Heal’s effectiveness has increased.
* Following skills have been increased in MP consumption:
— Dryad Root, War Cry 2, Regeneration 2, Bandage 2, Frenzy 2, Seal of Gloom 1, 2, Blazing Skin 2, Party Recall 2, Decrease Weight(typo? could be Hate) 3, Power Smash 13, 14, 15
* Following skills have been decreased in MP consumption:
— Girts 2, 3, Serviator Magic Shield 1, Serviator Physical Shield 1, 2, 3, Serviator Haste 1
— All Clan-buffs have been reduced to 2/3 of original MP consumption
* Following skills have been decreased in cast-time and duration:
— Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter
* Following skills have been divided more evenly:
— Entangle, Slow, Confusion, Cripple, Peace, Life Drain, Fear, Dreaming Spirit, Seal of Slow, Madness, Seal of Binding, Trick, Switch, Horror, Veil, Holy Aura, Hamstring, Repose, Hold Undead, Requiem, Cancel, Silence, Forget, Curse Discord, Curse Fear, Anchor, Seal of Mirage, Seal of Silence, Seal of Scourge, Seal of Suspension, Power Break, Hex, Howl, Surrender to Fire, Curse Weakness, Wind Shackle, Curse Chaos, Surrender to Earth, Surrender to Poison, Surrender to Water, Surrender to Wind, Curse Gloom, Seal of Chaos, Sanctuary, Seal of Winter
* Following skills’ chance of success have been set to be effected by target’s WIT stat. Higher the WIT stat, the lower the chance of success:
— All stat-reducing debuffs, Mental-abnormality(Hold, Fear Sleep, Silence), Paralyzing spells, HP reduction debuffs under 4 attributes, MP reduction debuffs, HP regeneration reduction debuffs, Recast delay increase debuffs, Heal effectiveness reduction debuffs
— Shock spells are effected by CON, Poisons by MEN, Bleeds by CON — these are set same as before.
* There is now a rare chance that a magic damage may crit (4x normal damage)
* Cancel skill now has chance to fail. Higher the spell to Cancel, higher the chance of failure.
* Fake Death skill now has chance of fail.
* All Toggle Skills have re-toggle delay of 1 second.
* Recast time of Sweeper have been decreased.

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4.4 Player Action Updates
* Social Actions — /Clap, /Dance, /Cry have been added
* Reduced time for /Stand/Sit
* /Swimming motion have been added
* Upon calling a Stryder, /ride action will be available
* You can now sit on Thrones. When near the throne, click on it and /sit
* /Personal-craft action has been added for Dwarves
* /Recommend action have been added

a)Drop-rate penalties for monsters
— Instead of doing a final-hit level check, now the level of player doing the most damage will be checked.
b)Karma
— Karma increases by checking your total PK-count, now there is a limit on how much Karma will be accumulated per PK, regardless of your total PK-count.
— Decreased item drop chances even further on those with low Karma points.
c)PvP Rules
— You will now turn purple for casting a beneficial spell on those under party, or those under Clan Wars/Castle Sieges.
d)Terrain — Water
— All rivers and seas now will show Breath-gauge to players
— When your Breath-gauge runs out, you will slowly lose HP, then die (same as before)
— When moving on water, you will automatically swim
— By clicking the surface of water, you will move up, and by clicking the bottom, you will move down
— If you drop an item on water surface, it will sink to bottom
e)Terrain — Fall/Gravity
— From now on, when you fall from high places, you will incur fall-damage. Higher the fall heavier the damage, however you will not die from a fall-damage alone.
f)Base Statistics Changes
— You may now use Dyes to change your Base Statistics. Refer to Dye/Tattoo section for details, here are the effects of Base Statistics:
* STR — Strength
— Affects physical damage
* DEX — Dexterity
— Affects normal attack, skill attack (Swing-speed)
— Accuracy
— Evasion
— Critical Rate
— Shield block rate
— Movement (Speed)
* CON — Constitution
— Affects Total HP
— HP Regen rate
— Weight Gauge
— Breath
— Shock Resistance
— Bleed Resistance
* INT — Intelligence
— Affects Magic damage
— Curse/debuff success rate
* WIT — Wit
— Affects Magical Crit rate
— Casting Speed
— Curse/debuff resistance
*MEN — Mentality
— Affects Magic resistance
— Total MP
— MP regen rate
— Magic cancel rate (when under attack, chance of casting-interruption)
— Poison resistance
g)Castle Siege and Chaotics
— Previously, in Castle Sieges, Chaotic players would also not drop any items. This has been deemed unfair and from C2, all Chaotic players may drop items even in Castle Sieges. Rate of drop will be lowered to 1/4 of normal situations to reflect the reduced losses of XP.
h)Weight Penalty Changes
— Previously, if Weight Gauge was higher than 80%, no HP would be regenerated, this have been changed so that you may get little HP regeneration.

6. Mini-games and Conveniences

6.1 Monster Race
* Monster Race is a Racing of 8 different Monsters, which players place bettings on which Monster may win the race.
* Racing Process
— Monster Races only run during daytime (game), and run every 20 minutes (real-time).
— If the race is in progress and it became night-time, next race will run at first daylight, 15minutes into.
— You cannot purchase race-tickets at night
— However you can collect winnings at night as well as day
* Racing Participation
— Players may use Racing Operator NPC to buy tickets
— Tickets are only sold between 20minutes — 5minutes prior to each race
— During purchase, players can check the names and conditions of Racing monsters
— 5minutes prior to race, all ticket sales are stopped, and return-rates will be announced
* Racing Type
— Players can elect to choose winning monster or
— Select a Bi — and choose Winner and Second position.
* Racing Finish
— Upon finishing of each race, Operator will shout the results
— Players may then visit the Operator to collect adena from winning tickets
— Even tickets that did not win will be rewarded with some adena
* When a server crashes during Ticket sales or Racing, the particular race will be nullified, all tickets can be refunded at full cost.

6.2 Lottery
* How it works
— All Towns will feature Lottery Salesman NPC
— It is a form of Lotto, players choose 5 numbers out of 20 possibles.
— Lottery is held every 2 real-days, at every 5pm real-time, tickets are sold
— Price of Lottery ticket is 2,000adena.
— Once Draw-time has been reached, all ticket-sales close, and after 5minutes winning numbers will be randomly generated then shouted.
— By accessing Lottery Saleman NPC, one can see the winning payout rates.
— Even tickets that did not win will be given some rewards!
* Prize Money
— 1st: Must match all 5 numbers. Out of total prizepool, minus 4th prizemoney, 60% are awarded.
— 2nd: Must match 4 numbers. Out of total prizepool, minus 4th prizemoney, 20% are awarded.
— 3rd: Must match 3 numbers. Out of total prizepool, minus 4th prizemoney, 20% are awarded.
— 4th: 1-2 numbers matched. 200adena.
— If there is more than one winner for 1st, 2nd and 3rd Prizes, awards will be split per each winner of the division.
— If there aren’t any winners in a division, remaining prizemoney will be carried forward to next draw. There are no limitations on carry-overs.
— Even tickets that have won many draws ago, can be collected.
* If in case of Server-crash during Draw, upon Server reset random numbers will be drawn. If a server-crash continues into next ticket sales timer, that particular draw will be cancelled, and renewed 2 days after.

6.3 Dice
* Four types of Dices have been added
— Heart, Clover, Diamond, Spades
— They cannot be dropped
— Upon clicking dice, a random number of 1-6 will appear on chatbox.
— Only those in the same group will the random number message.

6.4 Colosseum
* Colosseum work exactly as Arena in that, it is a free-battle zone.
— There are two points of entry into Colosseum, within each entry point, restart zone.
— Upon death in a Colosseum, players will be resurrected into restart zone.
— Restart zone are set as Peace-zone, in it you may not attack each other.
* In future, we will implement Building Rental system, where only those who rent the Colosseum may access.

6.5 Relay Tower
* Various Towns, Colosseum, Race Tracks have had Relay Towers added.
— By using Relay Towers, one can safely view Siege, Colosseum and Monster Racing.
— It costs certain amount of adena for an hour’s worth of view.
— During spectator mode, you may only change your camera angle, cannot move or perform any actions, and can only chat via Alliance, Clan and PMs.

7.1 New Boss Monsters
* Zaken has been added to Devil’s Isle.
* Baium has been added atop Tower of Hubris. Necessary Quest is required to face Baium.

7.2 New Raid Monsters
* 83 new Raid Monsters have been added. Raid Monsters are semi-boss mobs, that require 2 or more groups of similar level players to win against. All Raid Monsters and their Minion will be marked as such on their names:
(Most names are translated as they «sound» therefore may change before English conversion)
a) Lvl21-25
* Greytoe Kutus
* Kael, Failed Love
* Overlord Vipronz
* Equntai
* Princess Moulan
* Zombie Lord Kromul
* Pan Dryad
B) Lvl26-30
* Tirak
* Elf Renoa
* Cat’s Eye
* Langk Chief Lashkos
* Meana, Messenger of Veres
* Katu Warrior Chief
* Laglaman
* Apephi
c) Lvl31-35
* Vuku Grand Shaman Gamesh
* Breka Warlock Pastu
* MiuMiu, Summoning of Cronos
* Flame of Shadar
* Chetuba, The Mighty Spirit
* Summoning of Serzar
* Remel
* Tasaba Chief Helena
d) Lvl36-40
* Lizardman Lord Hellion
* Kletu, The Hermit Spider
* Chief of Cats
* Selu, Shaman King
* 1st Experiment of Ikarus
* Teruk the Storm-mage
e) Lvl41-45
* Barion
* Panashen, Guardian of Land
* Lepiro the Rotting Tree
* Taik Orc Scout Leader
* Marsh Stakato Queen Zeluna
* Gato, Lord of Massacre
* Gillotine, Watcher of Execution Grounds
* Karuta, King of Beast
f) Lvl46-50
* Shaka, Red Flag Chief
* Atuie, Ketra Charger
* Karut
* Spirit of Farmers’ Rebellion Leader
* Talkin, Leto Overlord
* King Talc
* Ambassador Oberon of Fairy Queen
* Shakram
* Water Koatle Ateka
* Accursed Clara
g) Lvl51-55
* Atraiban
* Unicorn Faniel
* Sebek
* Witch Wimerr
* Sephia, Veres Shaman
* Raging Tilness
* Verpa
* Shaman Isher
* Ruel, Fairy Forest Guard
* Raging Mechanic Golem
h) Lvl56-60
* Flying Beacon
* Asylum Seeker Leo
* Soulless Boar
* Hatos
* Giant Marparnak
* 3rd Guardian of Watergarden
* Papurion’s Chamberlain, Theca
i) Lvl61-65
* Lydia, Ghost of Spring
* Giant Worm
* Devil Kurikops
* Larhar
* Hegaton Prime
* Anghel’s Tiger Beast
* Milenu, Eva Guardian
* Mini-Dragon
j) Lvl66-70
* Watcher
* Rudelto, Blood Priest
* Corim
* Skylancer, Plague of Aden
* Cabriio, Ambassador of Shillien
k) Lvl71-75
* Giant Tiger
* Death Lord Halat
* Chloe, Priest of Antares
* Kernonn
l) Lvl76-80
* Shuriel, Fire of Chastity
* Golkonda, Oxhorn General
*** When combatting Raid Monsters, any casters 8 levels or higher than the actual Raid Monster will be «Silenced» when nearby. This is to prevent higher level casters to help a lower-level Raid. Players around similar levels to the Raid monster will not be Silenced.

7.3 Existing Raid Monsters
* Queen Ant, Core, Orfen have been balanced
— They’ve increased in difficulty and rewards have been set higher.
— Number of Nursing Ants have decreased from 8 to 3
— 4 more Queen Guardian Ants have been added
— Minions of Core have been reduced to 1/3 of original number
— Orfen’s Lair had its number of minions slightly reduced
— Lair of Antares now checks for illegal entry, and game will automatically close if found to be so

7.4 Boss/Raid Monster Drop Settings
* Boss and Raid monsters now have heavier restrictions on Level-penalties than normal mobs. Item-drop penalties begin if players are 3 levels higher than the actual mob, and further decreases 15% per extra level. (if they con white, yellow, reds — there are no penalties). These mobs also check for whoever contributes most damage before calculating drops.

7.5 Mimics and Treasure Chests
* Treasure Chest
— Randomly appears on fields and dungeons
— Use unlock skill or Key of Chest to open for random rewards
— If Unlock skill or Key of Chest levels are lower than the Treasure Chest, chance of reward are greatly reduced
— Treasure Chests disappear when attacked/debuffed
— If you fail to open a Treasure Chest, it disappears
* Mimic
— Randomly appears on fields and dungeons
— Looks identical to Treasure Chest
— Mimic also attacks when attacked
— If a player uses Unlock skill/Key of Chest on a Mimic, it will immediately attack with greater force than normal
* Treasure Chest Name/Level
— Lvl21 — Devil’s Treasure Chest
— Lvl22 — Orc’s Treasure Chest
— Lvl25 — Summoner’s Treasure Chest
— Lvl27 — Undead’s Treasure Chest
— Lvl29 — Ol Mahum’s Treasure Chest
— Lvl31 — Lizardman’s Treasure Chest
— Lvl32 — Specter’s Treasure Chest
— Lvl33 — Stakato’s Treasure Chest
— Lvl35 — Krokien’s Treasure Chest
— Lvl39 — Merkio’s Treasure Chest
— Lvl42 — Wigort’s Treasure Chest
— Lvl43 — Balthazar’s Treasure Chest
— Lvl45 — Sermar’s Treasure Chest
— Lvl47 — Casper’s Treasure Chest
— Lvl49 — Olim’s Treasure Chest
— lvl52 — Zaken’s Treasure Chest

7.6 Half-HP Party Monster
* New types of Party-Monsters, with half the amount of HP and EXP of same level monsters, have been added. We hope this addition aids players who prefer to hunt multiple enemies at once
* Where they are found:
a)Mel Lizardman Camp
— Mel Lizardman
— Mel Lizardman Scout
— Mel Lizardman Guard
— Mel Lizardman Warrior
— Mel Lizardman Shaman
— Mel Lizardman Overlord
— Giant Erenid
— Poison Erenid
— King Erenid
b)Hatu Bee Hive
— Hatu Weird Bee
— Hatu Dire Wolf
— Hatu Brown Bear
— Hatu Onyx Beast
— Hatu Crimson Bear
— Hatu Windsus
— Hornet Worker
— Hornet Drone
c)Tanor Silenos Camp
— Tanor Silenos
— Tanor Silenos Soldier
— Tanor Silenos Lookout
— Tanor Silenos Warrior
— Tanor Silenos Shaman
— Tanor Silenos Overlord
— Nightmare Guardian
— Nightmare Watcher
— Nightmare Ruler
d)Plain of Blue-Sky
— Kadein
— Mountain Hydro
— Konabi
— Vartal
— Ruminen
— Inershen
— Pobi’s Maid
— Pobi’s Follower
— Pobi
e)Ancient Battlegrounds
— Hungry Corpse
— Ghost of War
— Ancient Knight
— Futile Invader
— Blade of Death
— Guardian of Darkness
— Spirit of Blood
— Blood Knight
— Blood Priest
— Blood Ruler
f)Silent Basin
— Giant Footprint
— Fragment of Dreams
— Dark Shadow
— Ancientman Warrior
— Ancientman Soldier
— Ancientman Shaman
— Forgotten Ancientman

7.7 Monster Placement Changes
a)Land of Gludio
— Talking Island — reduced lvl1-3 monsters, increased Wolves for questing purpose, moved lvl8-10 monsters closer to town
— Elven Ruins — Monster spawn locations have been reset to random, increased areas for higher-level mob spawn
— Windy Hill (North of Orc Barracks) — Mainly consists of spellcasting mobs, slightly higher difficulty than other areas
— Turek Orc Barracks — Completely redesigned, all monster locations and where they run to have been changed
— Ruins of Sorrow/Despair — Slightly changed mob locations, increased Skeleton population for questing purpose
— Abandoned Camp — Changed mob locations and increased areas for Ol Mahum spawns
— Mel Lizardman Camp (West of Gludio) — New Half-HP Party Monster spawn
— Marpo’s Thumb (SouthWest of Wastelands) — Monsters with slightly higher difficulty
— Ant Nest — respawn timer have been decreased
— Forgotten Temple — Many mobs have been given 2x-3x HP
b)Land of Elmore
— Similar changes as Talking Island, Elven Ruins
c)Land of Dion
— Cruma Tower — Monsters that would appear solo are now set as Party, added various new mobs
— Cruma Marsh — Increased mobs, greatly increased Marsh Spiders for Silver Ranger Class Transfer quest
— Partisan Hideaway — Now only includes Ol Mahum type mobs
— Hatu Bee Hive (South of Floran) — New Half-HP Party Monster spawn (lvl30s)
d)Land of Giran
— Dragon Valley — relocated mobs, mobs now use various skills and spells, increased higher-level mob spawn
— Lair of Antharas — relocated mobs, they now spawn at random locations instead of fixed, agressive monsters have been increased
— Tanor Silenos Camp (SouthWest of Giran/SouthEast of EG) — New Half-HP Party Monster spawn (lvl40s)
e)Land of Oren (Human)
— Plains (Leto Lizardman spawn) — increased monster spawn
— North of Oren (Near Ivory Tower) — increased monster spawn, decreased agressive monsters
— Plain of BlueSky (South of Oren/North of Plains) — New Half-HP Party Monster spawn (lvl50s)
— Ancient Battlegrounds (East of Border Outpost/West of Blazing Swamp) — New Half-HP Party Monster spawn (lvl60s)
f)Land of Aden
— Blazing Swamp — area has been changed, brand new textures and looks, all monster spawn locations have changed, Lava will do fire-damage
— Hunter’s Village area — mobs near Hunter’s Village have been changed on spawn locations, decreased agressive mobs to aid Spoiling Dwarves
— Narsell Lake (near Colosseum) — monster locations changed
— Forest of Mirrors/Anghel Waterfall — monster locations changed, increased Harit Lizardman Overlord spawn, completely new textures for Forest of Mirrors
— Basin of Oblivion (South of The Giant’s Cave) — New Half-HP Party Monster spawn (lvl70s)
— The Giant’s Cave — similar changes as Cruma Tower

7.8 New Areas
a)Land of Aden
— Tower of Hubris — designed for high-level players. Lvl60+ monsters appear, monster HP is 2x-5x normal, many party-monsters. Appropriate rewards are set to reflect the difficulty. Monster spawns are faster here than most other areas, you can meet various Bosses and Event monsters.
— Public Cemetary/Ruined Castle («The Cemetary» on NA C1 is called «National(Royal) Cemetary) — New area, East of Blazing Swamp/North of Royal Cemetary. lvl54-65.
b)Land of Giran
— Tunnel of Pirates/Devil’s Isle — designed for players lvl40-55. Various Treasure Chests, Boss monsters, unexpected Traps lie here. Most monsters feature 2x-5x HP.
c)Land of Innadril
— Reed of Silence — Good for players lvl30-35, soloing or in small groups. Some party monsters
— Reed of Whisper — Good for players lvl35-40, soloing or in small groups.
— Crocodile Island — Good for players lvl40-45, grouped. You must swim from Innadril to get here
— Watergarden of Eva — lvl40-50, small groups. Hidden bosses, Event monsters, Party monsters, various fun factor. Mobs feature 2x-3x HP.
— Crocodile Island North — features an Island for Raid Monsters only. Can only swim to get there.

7.9 Lair of Antharas Changes
* Rooms near to Antharas, with fast repop rate, had its monster drop rate reduced. Previously, due to lack of higher level hunting grounds, these monsters featured higher drop rates than normal. Other areas when Maluk Lord, Rimal Karinis, Kariks are remaining as same.

7.10 Event Monsters
* Following Event Monsters have been added:
— Magic Golem Gonhirim
— Bandit Chief Bardar
— Timak Orc Gosmog
— Thief Kelbar
— Malignant Sirion
— Malicing Ramdal
— Eternal Salvator Mardil
— Lesser Anger Galaxia
— Minas Arnor
— Oblivion Mirror
— Messenger Erev
— Harit Protector Garanki
— Gorgors
— Last Hagein Uternus
— Tomb Raider Kim
— Ghost Knight Kabed
— Shillien Celebrant Hysilome
— Spiritual Guide Kenish
— Navigator Tillion
— Water Spirit Lian
— Gwyndor
— Eva’s Spirit Niniel
— Papurion’s Messenger, Pingolpin
— Papurion’s Henchman, Istari
7.11 Various
* Teleporting/Running NPC patrols have been added to various areas nearby starter towns.
* Every shield-wielding monsters now have chance to block.
* Agressive, Race-aware, Archer-type monsters now have slightly increased amount of XP and adena drops.
* When an agressive mob would spawn, it used to have a fixed amount before it would become aware of surroundings, this has been changed to a random timer.
* Monsters with slow speed have either been increased in speed or have been given ranged attack.
* To prevent terrain-exploits to hunt monsters, if a monster cannot find path to the destination, it will teleport there.

7.12 Towns and NPC changes/additions
* Alchemist Matild’s (for Wishing Potion quest) location has changed to Witch’s House (West of Ivory Tower)
* All NPC guards have been boosted, in particular NPC archers now have greater range.
* All towns now have Lottery Salesman, Manor Manager, Symbol/Dye Maker NPCs.
* Healers (of other race) can now learn skills in Elven Village.

Обратите своё внимание:  Штрафы для мошенников бинарных опционов

8.1 Dyes/Symbols
* Players can now apply Symbols to change their Starter-Stats.
— To change, players must find Dye-items and create Symbols of choice with them
— What type of Dye a player has determines type of Symbol
— Symbol you apply will change your starter-stat.
* There are two type of Dyes, normal and high grade
— Normal dyes are used for players through 1st Class Transfer
— High grades are used for players through 2nd Class Transfer
* 1st Class Transfer characters get up to 2 slots, 2nd Class Transfer characters get 1 more, to the total of 3
— Any Symbols applied at 1st Class Transfer disappear at 2nd Class Transfer.
* All dyes contain +stats as well as -stats
— The maximum +stat one can have is +5 per stat
— The maximum -stat is unlimited, however does not drop to 0
* To remove existing Symbol, you must visit Symbol Maker NPC, upon paying fee to remove, half of the dye used up should be returned.

8.2 Special Abilities (C+ Weapons)
* Various C+ grade weapons now are able to have Special Abilities (SA) applied.
* To apply the SA, the following are required:
— Soul Catcher Crystal — obtained through quest
— Fee — in the form of Gemstones
* To apply SA on higher end weapons, higher level Soul Catcher Crystal may be required.
* You may only have 1 type of SA applied per weapon
* Dual-Swords do not require Soul Catcher Crystals nor Gemstones, instead at +4 enchant or higher, a SA is given.
* Special Abilities List (Patch notes were not clear on some of the effects and have been marked with ? accordingly)
— Guidance — Accuracy increases — always
— Evasion — Evasion increases — always
— Focus — Critical Rate increases — always
— Anger — Total HP decreases, when attacking gives extra damage — always
— Health — Total HP increases
— Back Blow — Critical Rate increases when attacking from behind — chance
— Crt.Bleed — When crit, gives bleed effect — chance?
— Crt.Damage — When crit, gives extra damage — chance?
— Crt.Anger — When crit, your Total HP decreases, and gives extra damage when attacking — chance?
— Crt.Drain — When crit, drains some of HP off target — chance?
— Crt.Stun — When crit, chance of stun — chance?
— Crt.Poison — When crit, chance of poison — chance
— Rsk.Focus — When HP is under certain limit, crit chance increases — trigger
— Rsk.Evasion — When HP is under certain limit, evasion increases — trigger
— Rsk.Haste — When HP is under certain limit, attack speed increases — trigger
— Might Mortal — Increase chance of Mortal Blow/Deadly Blow success rate — always
— Mana Up — Total MP increases — always
— Light — Decreases Weight Limit — always
— Mizer — Soulshot consumption decreases — chance?
— Quick Recovery — Reuse/cast delay decreases — always
— Chip Shot — MP usage decreases per normal attack — always
— Haste — Attack speed increases — always
— Long Blow — Length? of effect increases — always
— Wide Blow — Effective angle increases — always
— Magic Regeneration — When using a «good» spell on a target, chance of Regeneration Buff — chance
— Magic Mental Shield — When using a «good» spell on a target, chance of Mental Shield buff — chance
— Magic Might — When using a «good» spell on a target, chance of Might buff — chance
— Magic Shield — When using a «good» spell on a target, chance of Shield buff — chance
— Magic Focus — When using a «good» spell on a target, chance of Focus buff — chance
— Magic bls.Body — When using a «good» spell on a target, chance of Bless The Body buff — chance
— Magic Hold — When using a «bad» spell on a target, chance of Hold — chance
— Magic Poison — When using a «bad» spell on a target, chance of Poison — chance
— Magic Weakness — When using a «bad» spell on a target, chance of Weakness — chance
— Magic Chaos — When using a «bad» spell on a target, chance of Chaos — chance

8.3 B-Grade Dual-Swords
* B-Grade Dual-Swords have been added
— They are craftable via Oren/Aden town Blacksmiths
— To create B-Grade Dual-Swords, one of the following are required:
a)Dual-Sword Crafter Stamp + fee
b)Set number of material (Stone of Purity)

8.4 Ingame Item Image Upgrades
* Long awaited texture updates of C+ grade items have been added.

8.5 Full-Armor Enchant changes
* To balance, Full-Armor suits now can be enchanted to +4 without chance of crystalizing. Normal-Armor remain as same at +3.

8.6 New Consumable Items
* Echo Crystal
— Echo Crystals play a stored music then disappears. To obtain Echo Crystals, you require the correct Score.
— There are 5 Scores in total
— 3 are obtained through new quest
— Other 2 are obtained through Wishing Potion quest
* Soulshot Shrink Package
— Compresses Soulshots for easy transport
— To create, you require Shrink Recipes and according materials
* Eva’s Blessing
— An item to increase your breath

8.7 New Set Items
* Following Sets have been added:
a)Shrnoen Heavy — (Shrnoen’s) Breastplate, Gaiters, Helmet, Gauntlet, Boots — +5%pdef, +294HP(max)
b)Avadon Heavy — (Avadon) Plate Breastplate, Plate Gaiters, Circlet, Glove, Boots — +294HP(max), with Shield +24% Shield Defence
c)Shrnoen Light — (Shrnoen’s) Leather Shirt, Leather Gaiters, Helmet, Gauntlet, Boots — +4Evasion
d)Avadon Light — (Avadon) Leather Mail, Circlet, Glove, Boots — +5.25%Mdef, +5795Weight
e)Shrnoen Robes — (Shrnoen) Tunic, Stockings, Helmet, Gauntlet, Boots — +10%Matk, -5%MPregen
f)Avadon Robes — (Avadon) Robe, Circlet, Glove, Boots — +5%Pdef, +15%Castspeed
g)Blue Wolve’s Heavy — (Blue Wolve’s) Breastplate, Gaiters, Helmet, Gloves, Boots — +7speed, +5%HPregen, +3STR, -1CON, -2DEX
h)Doom Plate Heavy — (Doom) Plate Armor, Helmet, Glove, Boots — +320HP(max), +waterbreath, -3STR, +3CON, with Shield +24% Shield Defence
i)Blue Wolve’s Light — (Blue Wolve’s) Leather Mail, Helmet, Glove, Boots — +5%Pdef, +15%castspeed, -2INT, +3MEN, -1WIT
j)Doom Light — (Doom) Leather Mail, Helmet, Glove, Boots — +waterbreath, +2.7%Patk, +2.5%MPregen, -1STR, -2CON, +3DEX, -20% Poison chance
k)Blue Robe — (Blue Wolve’s) Tunic, Stockings, Helmet, Glove, Boots — +206MP(max), +5%MPregen, -2INT, -1MEN, +3WIT
l)Doom Robe — (Doom) Tunic, Stockings, Helmet, Glove, Boots — +7speed, +waterbreath, +5%MPregen, +2INT, +1MEN, -3WIT

8.8 Other Changes
* Spiritshots now affect amount of Healing spells
* Graphic animation of Soulshot/Spiritshot enable has changed
* Soulshots now affect Style damage
* Following bows have been reduced in reuse timer:
— Long Bow
— Strengthened Long Bow
— Elemental Bow
— Akat Long Bow
— Dark Elven Long Bow
* Due to arrival of Power Transfer System, Mercenary Placement Items are now tradable.
* To supply the market, B-Grade Silver Arrows, and A-Grade Mithril Arrows will drop from monsters
— Silver Arrows Recipe, Mithril Arrows Recipe’s drop rates have increased
* All Books, Amulets, Blueprints now have descriptions of Class usable.
* Some NPC shops now sell:
— Magic Rope (various grade)
— No-grade Soulshot/Spiritshot
— Blessed Spiritshot Shink Package
— Eva’s Blessing
* All Pet Manager NPCs now sell weapon/armor for Stryders.

9.1 New Quests
* 18 New quests have been added
a)Malignant Activity — Gludin — Guard Alber
b)Whisper of Destiny — Oren — Maestro Leolin (outside)
c)Crocodile Hunter — Hynes — Merchant Enveron
d)Lizardman Subjugation — Gludin — Guard Wise
e)Beast Hunt — Floran — Merchant Pano
f)Shadow of Ivory Tower — Hadin? — Magic Merchant Sema
g)Millenia, The end of Tribute — Dragon Valley — Watcher Gilmore
h)To face the Messenger — Hynes — Keymaker Dorothy
i)Get Calculator — Dwarven Village — Blacksmith Bronp
j)Arrogant Investigation — Aden — Magister Hanelin
k)Might to the Blade — Giran — Grand Magister Jurek (Oren — Magister Gaider) (Aden — Magister Winonin)
l)Black Swan — Hynes — Guard Kosta
m)Bard’s Mandolin — Dion — Bard Swan
n)Saddening Flute — Dion — Nanarin
o)Exciting Acordion — Dion — Musician Barbardo
p)Little Wing Adventures — Hunter’s Village — Cronos
q)Chained Brethren — Wastelands South — Black Judge
r)Clan Hall War — ? — Garim

9.2 Existing Quest Changes
* Following changes have been made to existing quests
a)Rancher’s Plea — When you return 10 Giant Spider’s Shell, you may exchange with either Healing Potion, No-Grade Soulshots or Wooden Arrows.
b)Reclaim the (Farm)land — You may also start this quest with Guard Raycan
c)Tutorial Quests — Radar Usage, Day/Night difference, Dialogue with Guide, Class Transfer, Quest information when entering town have been added
d)Mass of Darkness — can now only be performed by Dark Elves
* All NPCs that start Repeatable Quests now have (!) Mark above their head
— You cannot see the mark when you are not eligible for quest or if you are 6 levels above the Quest start level.
* Quest items now drop if your pet/summons make a killing blow
— Clan quests are excluded from this change.

10.1 Ruined Castle
* This is a conquer-style Clan Hall
— Clans do not bid for this Hall
— Instead they battle NPCs and if won, may claim the Hall for a week
— Every week, NPCs attack the Hall
— If NPCs win, they hold the Hall for a week.
* From the first conquer attack, every weekly conquers continue.
* To enter, Clans must be Level 4 or higher
— Clans that already hold a Clan Hall cannot enter
— Clan that already holds Ruined Castle will be automatically put on defence mode
— You must register within 2 hours of Conquer start
— Use the Register NPC outside Ruined Castle Hall
— Registered Clans cannot attend other Clan Hall Conquers nor Sieges
* Upon start of Conquer, most Siege-rules will apply to the area
— Every player inside the zone will be kicked
— Hall Owners may set Camps
— There are no reclaim attacks when a Clan conquers the hall
— Even if Camps are destroyed or if you are killed, you do not restart at the 2nd closest town.
* Winner
— Conquer lasts 1 hour, the Clan that contributes most damage on killing the Boss NPC will be rewarded.
— Once the Boss NPC dies, Conquer immediately ends
— If noone was able to kill the Boss NPC, then NPC holds Hall for a week

10.2 Bandit’s Hall
* This is a protect-style
— Bandit Hall Quest must be completed on the day of War
— Level 4 or higher Clan may complete Bandit Hall Quest
— First 5 Clans that complete the Quest may enter
— Maximum allowed partipants are 18 per Clan
— You must always redo the quest for future Wars
— Once Clan Hall War attendance is confirmed, you must use appropriate NPC to select up to 18 members and the NPC to protect
— Existing owner Clan must select up to 18 members also
* Preliminary Round
— Up to 5 Clans will have specific area (under colored flags) to wait upon
— When the round begins, each NPCs will appear below the flag and move towards center
— Your Clan’s NPC will have your Clan’s Crest
— Round is Free-for-all, only 1 NPC must remain
— Other Clans must protect their own NPC whilst killing others
— Upon death of your NPC, entire Clan are removed from the area
— If there are 2 or more NPCs remaining after 20min, game is resulted in a draw and previous Hall Owner will retain the Hall
— Hall Owners must await at the Peace Zone during Preliminary Round
* Final Round
— The Winner of Preliminary Round may attend Final Round again Hall holder
— They are teleported to center, and same rules as Preliminary Round applies
— There is no round-limit on Final Round
— If there were no previous holder of Hall, Preliminary Winners are chosen as Hall owner.

11. Summons/Pet System

11.1 Stryders
* Any level 55 or over Hatchling can become a Stryder through quest.
— Hatchling names stay the same when transformed to Stryder
— All buff/debuff status, hunger gauge are reset
— You cannot turn back a Stryder back to Hatchling
— You can summon a Stryder anywhere
* How to use your Stryder
a)As a pet — Same as other pets
b)As a Rideable
— Players can /ride or /dismount on a Stryder
— When you ride a Stryder, many abilities and interface will change
— Your attack and speed will become same as Stryder
— Rest of the stats remain the same as your own
— If a Stryder is 5 levels or below you, attack is decreased 50%
— Further 5% decrease per level difference
— If a Stryder is 10 levels below you, additional 50% speed decrease are applied
— If a Stryder’s Hunger Gauge falls below 50%, speed will decrease 50% and /ride /dismount function will become limited
— Stryder’s speed is dependant upon Stryder’s level, the higher the level the faster it gets.
c)Limitations on Ride-form
— You may use normal attacks when riding
— However you cannot use physical skills
— Player’s passive skills are valid during ride
— Heals, buffs, debuffs are directed to your character and not the Stryder
— During ride, opening inventory will result in opening of your character’s inventory (you cannot view Stryder’s inventory during ride)
— Therefore items such as Potions will be used on your character, not the Stryder
— Recall/Teleportation can be done whilst riding
— However Social Actions and Buy/Sell/Craft shops cannot be used
— When entering water during ride-form, WaterBreath gauge of your character are triggered
— When you /dismount from Stryder, it automatically returns to inventory
— Same applies when you log out or get disconnected
— All EXP earnt whilst Riding goes to your character
— During ride, Stryder requires less Pet Food.
d)When Stryder dies
— When Stryder dies as pet, same result as other pets apply
— When Stryder dies during ride, your character will die.
— When Stryder Hunger Gauge is at 0% for too long, it will disappear
— During Ride, Stryder will return to inventory with 0% hunger gauge.

11.2 Summons/Cubics
* Following new Summons/Cubics are added:
a)Kay the Cat
— Uses damage shield
b)Unicorn Merrow
— Uses Water-attribute AoE damage. Armor-type is set as Light-armor, less pdef but higher evasion.
c)Soul-less
— Soul-less are summoned by borrowing the power of Evil, therefore it uses Summoner’s MP. AoE Poison, AoE Fire spells.
d)Big Boom
— When owner ignites, in stationary motion, it will blow up after some time, causing AoE damage to Players and NPCs.
— Does not do any other form of attack.
e)Wild Hog Cannon
— Can be set as either Ranged Attack/Move Mode, During Ranged Attack mode it cannot attack, Move only move etc.
— Can only attack Castle Gates, Walls, Camps
— Can only be summoned outside Castle during Castle Siege
— Uses 30x B-Grade Gemstones per minute.

11.3 Other Changes
* Sleep mode — When a Summon is not in attack mode, it only uses up 1/4 of Summon gauge. A player can have a Summon up to 80 minutes if not attacking, otherwise same gauge rules apply.
* Following Summons now only require 1 crystal
— Mu The Cat — any level
— Unicorn Mirage — any level
— Silhouette — any level
* Following SUmmons now only require 3 crystals
— Corrupted Man — any level
* Shadow — Phantom Summoner
— Now has a passive skill that takes 15% of attack force into self-heal
* Healing Cubics
— May now heal those in group. Automatically heals those at lowest HP %
* Wolf, Hatchling, Stryder’s EXP requirement have been reduced
* Wolf, Hatchling, Stryder’s Death Penalty has been reduced by 70%.
* Your current pets will automatically reflect new adjusted amount of EXP/Level.
* Pet Total Hunger gauge has increased 2x.
— The duration of pet stays the same
— However due to change, players need to feed pets less often (returns only half of pet gauge as before)
* Summon Mechanic Golem, Summon Big Boom, Pet Recalls have been changed to physical skills.
— Therefore you cannot Cancel or Silence these spells
— Also your attack speed will be used to calculate casting time.

12. Macros
(New slash commands may differ in names during English port)
* Macros are set of programmable ingame functions that can be automated.

12.1 Macro Setup
* Access your System/Macro menu
— To create, edit, save macros
— Saved Macros can be iconized and can be placed on your quickbar
— Name of Macro can be set up to 12-32 letters (Korean letters are syllablic)
— Within a Macro, any slash(/) commands and chatting symbols can be placed
— Additionally you may set delays or have Substitutional functions applied.
— Basically, anything that can be macroed can also be performed via chat-box.
— All Characters can have up to 24 programmable macros
— Within each Macro you can have up to 12 entries
— Within each entry you may use slash commands or text, up to 32 (Korean) letters.

12.2 Substitutional Functions
* Substitutional Functions automatically display your target:
— %target — your target
— %self — your character’s name
— %pet — your pet’s name
— %party1 — %party8 — selects 1st to 8th of your party

12.3 Macro Commands
— /delaytime [sec] — wait for certain amount of seconds. e.g. /delaytime 8 — waits for 8 seconds
— all / functions
— chatting symbols ( , #, @, $, !, +)
— To prevent Macro-spamming, any repeated chatting entries are automatically delayed
— This does not apply to Trade (+) chat.

12.4 Using Macros with Shortcut Bar
* Within Macro Editing Window, players can drag an icon of their choice or:
— /shortcut [Container No.] [Shortcut Slot No.] — uses relavent shortcut, if skill is under delay, waits until delay is gone.
— /forceshortcut [Container No.] [Shortcut Slot No.] — uses relavent shortcut, however as if you pressed CTRL. (forced use)
— /stationaryshortcut [Container No.] [Shortcut Slot No.] — uses relavent shortcut, however your character does not move.

12.5 Using Macros with Skills
* Within Macro Editing Window, players can drag a skill icon of their choice or:
— /skill [Skillname] — uses skill, skills under delay will be delayed until not so.
— /forceskill [Skillname] — uses skill forcibly
— /stationaryskill [Skillname] — uses skill whilst not moving.

12.6 How to stop Your Macro
— During running of Macro, any action by Player causes Macro to stop
— You cannot perform a Macro within Macro.
— Further information about macros can be found within /help section ingame.

13. Crafting
* Crafting interface has completely changed:
— Players now must «register» their recipes into Recipe Books
— Upon selecting a Recipe in Recipe Book, Craft Window opens

13.1 Recipe Book
* When you double-click (or right click) a recipe in Inventory, a pop-up confirming Recipe Book register will appear.
* If you select yes, Recipe in Inventory disappears, appearing at your Recipe Book.
* You can register up to 50 recipes in a Recipe Book
* You cannot register a recipe higher than your Create Item skill allows
* Players must open their Recipe Book and double-click the recipes in it to craft.

13.2 Craft Window
* Within Craft Window are various item information (name, amount, MPusage, chance of success)
* As well as amount of material required, if less than required amount, particular material greys-out
* All items within window have their own Tool-tip with item information
* By Clicking Info button, full recipe-tree appears
* If all requirements are met, players press Craft button to craft items
* When successful, Craft Window displays the Item’s name, amount crafted, amount in inventory.
* After crafting, the window does not close, so players can continue to craft.

13.3 Recipe Tree
* Are similar to the Tree format found in your Windows Explorer.
— Expandable Icons have + next to them, click on them to open it (-).
— Non-expandable Icons do not have the +/- icons.

13.4 Craft Shop
* Dwarves may now set Craft Shops as well as Buy/Sell.
— Select Craft Shop under Action Tab
— Place Items to create under shop in the form of your Recipe
— Upon placement, pop-up of how much you are wanting to charge will appear
— When other players click on your Craft Shop, players see the names/grades/cost/success rate of items
— Up to 10 Recipes can be placed on a Craft Shop
— Rest are same as normal crafting.

13.5 Crafting Related Changes
* Existing B-grade or higher recipes will automatically be changed to 100% success rate
* Future B-grade or higher recipe drops will either be 60-70% or 100%
* All Craftable Soulshot/Spiritshot requirements are changed:
— D Soulshot — 1x Soul Ore, 1x D Crystal, 40MP = 100 D Soulshots
— C Soulshot — 5x Soul Ore, 1x C Crystal, 60MP = 300 C Soulshots
— B Soulshot — 10x Soul Ore, 1x B Crystal, 90MP = 300 B Soulshots
— D Spiritshot — 3x Spirit Ore, 1x D Crystal, 50MP = 156 D Spiritshots
— C Spiritshot — 15x Spirit Ore, 1x C Crystal, 70MP = 476 C Spiritshots
— B Spiritshot — 30x Spirit Ore, 1x B Crystal, 100MP = 430 B Spiritshots
* All formulae for C grade weapons have changed:
— They now require Metallic Reinforcing Agent
— Metallic Reinforcing Agent can be obtained from monsters or crafted

* Praising is a function to recommend other players.
— Although Praised players do not obtain any new skills nor stats
— If a character receives many recommendations, their name will turn Blue.
* Limit of Praise depends on the level of Praising Character:
— Lvl1-9 — no right
— Lvl10-19 — Up to 3 recommendations
— Lvl20-39 — Up to 6 recommendations
— Lvl40+ — Up to 9 recommendations
— After recommending someone, amount of possible recommends drop by 1, upon 0 Praise Points, a player can no longer recommend anyone.
* You can accumulate up to 255 recommendation points
* The amount drops every 1pm Real day, the amount of drops per day are as follows:
— lvl1-9 — none
— lvl10-19 — 1 point
— lvl20-39 — 2 points
— lvl40+ — 3 points
* Recommended players can check who has recommended them through system message
* Characters with high Praise Points will have their names turn blue.
* Chaotic Players remain red
* Players can currently restart and recommend the same person again (pending available points), we do not currently limit this.

15.1 Power Transfer
* Clan Leaders now may transfer various powers to a Clan member.
* To use, select Action/Clan tab, select a Player on your Clan roster and apply the following:
a)Clan
— Invite
— Title
— Clan Warehouse
— Set Crest
b)Clan Hall
— Enter Clan Hall
— Other functions
— Expel
c)Castle
— Enter Castle
— Other functions
— Expel

15.2 Clan Bulletin Board (ingame BBS does not work in NA versions currently)
* Added Bulletin Board for Clans.
— Clan members may access Clan Announcements or Open Chat boards
— Clan Leader will be set as Moderator.

15.3 Clan/Alliance Member Limit Changes
* Clan Limits have increased across board:
— Lvl0 — 10 characters
— Lvl1 — 15 characters
— Lvl2 — 20 characters
— Lvl3 — 30 characters
— Lvl4 — 40 characters
— lvl5 — 40 characters
* An Alliance may now have up to 12 Clans.

* Personal Notes
— Players may now use Personal Notes function to «write» down memos ingame.
— Up to 100 memo can be stored per account.
* Innadril Cruise
— Departs from Hynes -> Watergarden of Eva -> Devil’s Isle -> Innadril Castle -> Hynes.
— Players do not require tickets to ride the cruise.
* With appearance of Devil’s Isle, Giran Talking Island boat route has changed.
* New background music are introduced
— When in Town
— Character Creation
— Login
— Character Selection
* When Gatekeeping, the selected destination will now display on Confirm Box.
* System Message: Item Obtain messages have changed to yellow in color.
* Inventory
— All Slot positions of Inventories are now saved.
— A display of current Inventory slots taken, and Total Inventory slots have been added.
* Improved Item amount select popup.
* Changed GM interface:
— A window for entering /gm message has been added
— Within GM Window, players may now sort the type of appeal
* Every Race/Gender now has:
— 1 additional hair style
— 2 additional hair color
— 1 additional face
— Existing Characters cannot change their hair/face.
* Help function has been improved to contain Item, Macro, Command information
* Party Looting Options — following Options are now selectable:
— Cycling Loot
— Random to Pary including Spoil
— Cycling including Spoil
* When players maliciously spam chat, they are automatically suspended of chatting functions for a time period.
* Denominations
— To better-tell denominations, all tooltips showing denominations will use various colors to set difference.
* /time command has been added to check Game-time.
— Lineage II’s Game-day is 0600-2359 hours, Game-night is 0000-0559 hours.
* /loc command now shows which town is the closest. Should greatly aid escape/recalling.
* /partyinfo command can be used to check the Party’s Looting option.
* /fullblock command
— can be toggled to block PMs and various invites from everyone.
— during /fullblock, players themselves cannot PM others nor invite.
— to cancel, use /fullblockcancel.
* When sending a Parcel to transfer, characters marked for deletion no longer shows up during selection
* When a monster is successfully spoiled, now a sound plays to confirm it.
* Harbor Merchants now only sell Tickets to their destination:
— Talking Island -> Gludin, Giran
— Gludin -> Talking Island
— Giran -> Talking Island
* Following Gatekeeper points are added:
— Dion -> Monster Race Track — 3,000a
— Giran -> Monster Race Track — 3,000a
— Aden -> Colosseum — 4,000a
* Due to many options under Warehouse NPCs, streamlined some of the menus for easier usage.
* Chat Filtering now allows consumables messages to be toggled
* Mini-maps now show names of new hunting grounds
* You can now target (with mouse) whilst sitting.

Эти брокеры дают вкусные бонусы за открытие счета:
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